Tagged with unity

What Even is a Pivot Anyway?
11 May 2019
Recently I have been working a lot with Unity’s UI system. The editor itself is a great tool, I’m able to quickly make what I want and have it respond to changes in screen sizes without too much effort. Trying to control it programatically, trying to drive a completely dynamic layout, however is a lot more painful. I can’t wait for the new UIElements system to be usable in-game.
LWRP on WebGL
23 April 2019
As game developers we want to build the most engaging environments we can. We also want to reach as many people as possible. With WebGL we can reach people natively on the web but even with all the advancements in WebGL and WebAssembly, it’s still a much more restricted environment than even mobile platforms.